Don't Miss Out On The Next Big Thing In Guitar Distortion
Reprinted from harmonycentral.com with the permission of the author and publisher Craig Anderton
Devastor Multiband Distortion software from Group 16 can conjure up any kind of crunch you desire and plays nice with any VST or AU host.
If you're a guitarist and you're not into multiband distortion...well, you should be. Just as multiband compression delivers a smoother, more transparent form of dynamics control, multiband distortion delivers a "dirty" sound like no other. Not only does it give a smoother effect with guitar, it's a useful tool for drums, bass, and believe it or not, program material - some people (you know who you are!) have even used it with mastering to add a distinctive, unique "edge."
As far as I know, the first example of multiband distortion was a do-it-yourself project, the Quadrafuzz, that I wrote up in the mid-'80s for Guitar Player magazine. It remains available from PAiA Electronics (www.paia.com), and is described in the book Do It Yourself Projects for Guitarists (BackBeat Books, ISBN #0-87930-359-X).
I came up with the idea because I had heard hex fuzz effects with MIDI guitar, where each string was distorted individually, and liked the sound. But it was almost too clean, yet I wasn't a fan of all the intermodulation problems with conventional distortion. Multiband distortion was the answer. However, we've come a long way since the mid-'80s, and now there are a number of ways to achieve this effect with software.
How It Works
Like multiband compression, the first step is to split the incoming signal into multiple frequency bands (typically three or four). These usually have variable crossover points, so each band can cover a variable frequency range. This is particularly important with drums, as it's common to have the low band zero in on the kick and distort it a bit, while leaving higher frequencies (cymbals etc.) untouched.
Then, each band is distorted individually (incidentally, this is where major differences show up among units). Then, each band will usually have a volume control so you can adjust the relative levels among bands. For example, it's common to pull back on the highs a bit to avoid "screech," or boost the upper midrange so the guitar "speaks" a little better.
With guitar, you can hit a power chord and the low strings will have minimal intermodulation with the high strings, or bend a chord's higher strings without causing beating with the lower ones.
The first multiband distortion plug-in was a virtual version of the Quadrafuzz, coded as a VST/DX plug-in by Spectral Design for Steinberg. Although I was highly skeptical that software could truly emulate the sound of the hardware design, fortunately a guitarist was on the design team, and he nailed the sound.
The Quadrafuzz is now included with Cubase SX, and is a straightforward way to do multiband distortion.
Editor’s note: Since this article was originally published, Cubase SX has been replaced by newer Cubase versions, many of which support multiband distortion. You can browse all current Cubase versions here.
But they took it further than the hardware version, offering variable frequency bands (the hardware version is "tuned" specifically for guitar), as well as five different distortion curves for each band, from heavy clipping to a sort of "soft knee" distortion. As a result, it's far more versatile than the original version.
A free plug-ins, mda's Bandisto, is basic but a fine way to get started. It offers three bands, with two variable crossover points, and distortion as well as level controls for each of the three bands. There are two distortion modes, unipolar (a harsh sound) and bipolar, which clips both sides of the waveform and gives a smoother overall effect.
While the least sophisticated of these plug-ins, you can't beat the price. It's as good a way as any to get familiar with multiband distortion.
Ohm Force's Predatohm provides up to four bands, each of which includes four controls to change the distortion's tonality as well as the channel's overall tone and character. Unique to Predatohm is a feedback option that can add an extremely aggressive edge (it's all over my "Turbulent Filth Monsters" sample CD of hardcore drum loops), as well as a master tone section.
Wild, wacky, and wonderful, this plug-in has some serious attitude. Under its spell, even nylon-string guitars can become hardcore dirt machines.
iZotope's Trash uses multiband distortion as just one element of a comprehensive plug-in that also incorporates pre- and post-distortion filtering, amp cabinet modeling, multi-band compression, and delay. The number of bands is variable from one to four, but each band can have any one of 47 different algorithms. Also, there are two distortion stages, so you can emulate (for example) a fuzzbox going into an overdriven amp (however, the bands are identical for each of the two stages). The pre- and post-distortion filter options are particularly useful for shaping the distortion's tonal quality.
This doesn't just make trashy sounds, it revels in them. Sophisticated trash may be an oxymoron, but in this case, it's appropriate due to the complement of highly capable modules.
Editors note: Since this article was published many distortion plug-ins and applications have come and gone, and the technology has continued to improve. Today, one of the most versatile distortion tools is Tek'it Audio Badass 2 Distortion Plug-in Software.
The Tek’it Audio Badass 2 Distortion Plug-In works with any VST2-compatible host and offers a huge range of distortion and compression effects that you can endlessly tailor to your needs.
Rolling Your Own
You're not constrained to dedicated plug-ins. BIAS's Vbox is a VST-compatible plug-in, arranged as a matrix of slots for inserting effects, that hosts other VST plug-ins. The matrix format allows for series/parallel combinations of effects. In other words, you can split a signal into several parallel bands, each containing multiple series effects -- just what's needed for multiband distortion.
Native Instruments' Guitar Rig 2 has enough options to let you create your own multiband distortion. A Crossover module allows splitting a signal into two bands; placing a Split module before two Crossover modules gives the required four bands. Of course, you can go nuts with more splits and create more bands. You can then apply a variety of amp and/or distortion modules to each frequency split.
Yet another option is to copy a track in your DAW for as many times as you want bands of distortion. For each track, insert the filter and distortion plug-ins of your choice. On advantage to this approach is each band can have its own aux send controls, as well as panning. Spreading the various bands from left to right (or all around you, for surround fans!) adds yet another level of satisfying mayhem.
Here a guitar track has been "cloned" three extra times in Sonar, with each instance feeding an EQ and distortion plug-in. These have been adjusted, along with panning, to create multi-band distortion.
And Best of All...
Thanks to today's fast computers, sound cards, and drivers, you can play guitar through plug-ins in near-real time, so you can tweak away while playing crunchy power chords that rattle the walls. Happy distorting!
Editor’s note: If you prefer getting your distortion the old-fashioned way, you can check out the huge Musician’s Friend tube amp selection here. If a new amp isn’t in the cards at the moment, you can still churn up the crunch factor with a distortion or fuzz pedal from the mind-boggling selection at Musician’s Friend.
And to learn more about effects, read our expert Guitar and Bass Effects Buying Guide.